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- #include "tower.inc"
- #include "wall.inc"
- #include "sidewall.inc"
- #include "mote.inc"
-
- /*camera { // Camera cam
- location <-450.000, 450.000, 170.000>
- direction <0.0, 0.0, 2.4880>
- sky <0.0, 0.0, 1.0> // Use right handed-system!
- up <0.0, 0.0, 1.0> // Where Z is up
- right <1.3333, 0.0, 0.0>
- look_at <-30.000, -30.000, 60.000>
- }*/
- camera { // Camera cam
- location <250.000, 450.000, 10.000>
- direction <0.0, 0.0, 2.4880>
- sky <0.0, 0.0, 1.0> // Use right handed-system!
- up <0.0, 0.0, 1.0> // Where Z is up
- right <1.3333, 0.0, 0.0>
- look_at <25.023, -17.101, 60.595>
- }
-
- union {
- object { Elftower rotate <0, 0, 25> translate <-62, 0, 0> }
- object { Elftower rotate <0, 0, -25> translate <62, 0, 0> }
- object { Elftower rotate <0, 0, 200> translate <-62, -163, 0> }
- object { Elftower rotate <0, 0, -200> translate <62, -163, 0> }
- object { Mainwall translate z*26 }
- object { Mainwall rotate <0, 0, 180> translate <0, -163, 26> }
- object { Sidewall rotate <0, 0, 90> translate <-61.5, -80, 26> }
- object { Sidewall rotate <0, 0, 90> translate <61.5, -80, 26> }
- }
- object { Mote }
- object { Mote pigment { SkyBlue }
- translate <-10.311000, -70.000000, -30.000000> }
-
- light_source { <66.813, 201.962, 247.633> color White }
-
- light_source { <-386.081, 75.431, 197.683> color White }
-
- /*fog { color Gray60
- distance 1000
- }*/
- sphere { <0, 0, 0>,50
- texture { Blue_Sky2 scale <30, 20, 10> finish { ambient 1 diffuse 0 } }
- rotate x*45
- scale 15000
- }
- difference {
- plane { z,-4.1 pigment { HuntersGreen } }
- object { lake pigment { HuntersGreen }
- translate <-10.311000, -70.000000, -25.000000> }
- }
-